SOME NOTES ON CONFLICT RESOLUTION Conflict is any difference between people that causes a problem. There are always differences between us, but when those differences make us distrust, get angry at, or be afraid of others, there arises conflict. Conflict is not a bad thing. It is a necessary part of every community. Conflict brings about change --by calling into question the older ways. Conflict brings about unity --by forcing us to confront and listen to one another. Conflict brings about balance in an organization --by making us change ourselves in response to our friends' needs. Remember: if nobody fights, nobody cares. Conflicts always are built on three basic types of issues. These are known as "high ground" issues, "middle ground" issues, and "swamp" issues. High ground issues involve relatively easily solvable problems dealing with things like: matters of fact (how things really are) analysis of fact (how we interpret how things are) jurisdiction (who's responsible for what) function (who does what --job descriptions.) High ground issues can be solved 80% of the time. Middle ground issues are more complicated. They involve two major areas: Value - -statement of worth (good, bad, worst, better) Ability --competence. If one party is on the high ground and the other party is on "Value," the chances of resolution are only 50%. If one party is on the high ground and the other is on "Ability," chances are only 40%. The last area of issues is called the "swamp" because it is the most destructive of areas. It involves issues of Affect, Status and Morality. Affect: emotional response: "I like, love, hate... Highly destructive. Things get blown out of proportion. Status: inferiority or superiority. When people are not treated equally. Morality: right, wrong, name-calling. If either side is in the "swamp" the chances of resolution are less than 10%. Most conflicts arise from a real or perceived concept of shifting power within a community. There are five types of power to keep in mind: Coercive power --power by force Legitimate power --power by position or title Expert power -–power by knowledge /skill/ ability Reward power --power by the ability to give a reward Referent power -- power by strength of association (do people like you?) Two types of conflict: Pure (win/win situation) -80% of all conflicts Competitive (win/lose situation) -20% of all conflicts. (The only way to "win" this kind of conflict is to destroy your opponent.) For a conflict to be resolved, four things are necessary: Ability to Reason (people must be intelligent enough, not mentally ill, and not on drugs or alcohol) Interpersonal Skills (assertiveness and empathy are required.) Access to One Another (you must be able to talk together, and both must really listen.) Leverage (there must be a reason why differing sides need to resolve their differences.) This evening we'll use a five-step resolution process: Determine what kind of conflict it is. Is it pure or competitive? (If it's competitive, forget about it!) Is it just a misunderstanding? Solution is simple. Define the conflict. What are the issues, from both points of view? . How far apart are you? (see types of issues above.) Is the reward for resolution greater than the cost of the conflict? (As long as the reward exceeds the cost, we will practice the behavior. To find resolution, we must make the problem behavior cost more and/or reward the desired behavior.) Negotiate a settlement. Look for solutions that will be mutually advantageous. Propose alternatives. Find one that both can live with and that does not diminish anyone. Reach agreement. This must be a specific, concrete agreement that can be monitored and enforced. An agreement reached in front of neutral third party is best. Accept responsibility. Each person must take personal responsibility for making the agreement stick. Be specific about what each person will do. The Resolution Process: Rules: A wand will be used as a talking stick. Do not talk unless you have the wand in hand. The Monitor (leader) will ring a bell if anyone violates this. When the bell is rung, everyone be quiet and immediately hand the wand over to the Monitor. Anyone wishing to speak simply raises their hand until the wand is passed. The Leader (and the Play-fair) will try to stay aware of inequalities in talking. Others: Several neutral observers should hold special positions: Alter ego: This person would look for hidden agendas and offer them to individuals as called for. Explainer: This person would attempt to explain peoples' positions when they get stuck. Jester: This person would attempt to lighten things up whenever it gets too heavy. Play - fair: Brings any "unfair" actions or comments to the group's attention, (These special roles follow the same rules: they must have the wand to speak. At any time, any of the parties in conflict can shut up the person in a special role. When a role-player wishes to speak as a participant, they raise one hand like everyone else. If they wish to speak out of their role, they raise two hands, and are "next" in line to speak, regardless of who was first. A roleplayer who interrupts the flow this way may only speak as a roleperson, not personally.) Answer the following questions in order: 1. What type of conflict are we dealing with? Pure conflict or competitive? Misunderstanding? 2. What is the definition of the conflict? Each side should explain their position. As you explain your position, try to identify it by type of issue (high ground, middle ground or swamp). The explainer might be helpful here. 3. What kind of resolution can we find? Negotiate a settlement. Try to find solutions that are good for both sides. Don't negotiate away your self-worth! 4. What specific agreement can we reach? Be very specific. Set up alternatives, rewards/costs etc. 5. Who is responsible for what parts of the agreement? Each person should publicly state everything they are agreeing to do. Responsibility is always a personal thing. REMEMBER: Competition, ego-centeredness and power-over situations are inventions of the patriarchy. When we succumb to the temptations of power, we fall into the patriarchal trap. Cooperation, power from within and recognition of the worth of every person are intrinsic to the Old Way. In this small community of pagans, we are trying to create a tiny oasis of sanity in a world gone mad with power. Blessed be! Rel